BBN Research Projects

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Current Projects (as of July, 2016)

2016: Principal Investigator on the USTRANSCOM-sponsored End-to-End Modeling 3 (ETEM3) project, which is researching methods to enhance the Analysis of Mobility Platform (AMP) system via intelligent, including iterative airlift schedule repair methods as well as algorithmic enhancements and parallel methods for improving the quality of solve for airlift and sealift planning/scheduling with minimal runtime cost.

2015-2016: Feature Lead on ETEM and ETEM2 transition efforts for the USTRANSCOM-supported Analysis of Mobility Platform (AMP) project, which are transitioning the results of earlier ETEM research to the deployed AMP product.

Prior Projects

2014-2016: Principal Investigator on the USTRANSCOM-sponsored End-to-End Modeling 2 (ETEM2) project, which researched robust scheduling capabilities, business rule management, stochastic simulation and meta-heuristic capabilities to enhance the airlift and sealift scheduling capabilities of the Analysis of Mobility Platform (AMP) system.

2013-2014: Designer and developer on the USTRANSCOM-sponsored End-to-End Modeling (ETEM) project and Analysis of Mobility Platform (AMP) project. His role involved re-designing and implementing a core airlift scheduling algorithm to support an improved heuristic search capability with a wider set of heuristics that may be applied, improved extensibility, and the ability for an external genetic algorithm to optimize the performance of the scheduling.

2012-2014: Game designer on the Defense Advanced Research Projects Agency (DARPA) sponsored Proof by Games project, which developed a crowd-sourced game to enable non-experts to formally verify security properties of software source code.

2013: Contributor to narrative and scenario design on IARPA-sponsored Emic Training to Improve Cross Cultural Prediction project, which investigated the feasibility of designing game-based and role-play-based experiences to facilitate cross-cultural training through the vicarious experience of being or living as a member of the target culture, rather than by the more traditional approach of systematic external analysis of the target culture.

2012-2013: Principal Investigator on the ONR-sponsored Methodologies for Training and Assessing Adaptability project, which investigated methods for assessing the adaptability skills of small unit Marine leaders by assessing adaptability as a decision-making process. Produced recommendations for how to develop an integrated, sequenced

2011-2012: Principal Investigator on the Intelligence Advanced Research Projects Activity (IARPA) sponsored Mentally Engaging Training for Analytic Thinking (MENTAT) project, which investigated game-based techniques to train improved decision-making and reduce cognitive biases in intelligence community analysts. His role involved (together with fellow co-PI Alice Leung) defining the technical vision and approach, designing the pedagogical methods used in the games and coordinating the technical and research efforts of seven subcontractors/consultants and an internal team of eight researchers and developers. Produced and empirically validated a training game that showed reductions of 25% in confirmation bias and bias blind spot based on pre/post tests differences.

2011: Lead Designer of a prototype web-based game for training fire fighters on first response procedures for an accident involving an electric automobile.

2008-2011: Principal Investigator on the Office of Naval Research (ONR)-sponsored Tools for Game-Based Training and Assessment of Human Performance project, which advanced the state of understanding of game-based training through over 25 empirical and analytic studies; developed an open-source pedagogy authoring tool to facilitate rapid development and repeatable creation of high-quality, effective, low-cost training and assessment products for the U.S. Navy; and created and deployed a damage control training system to enhance training of Navy recruits. His role involved defining the technical vision, managing six subcontractors and an internal team of six designers and developers, guiding the design process, and interacting with government customers and subject matter experts. The Virtual Environments for Ship and Shore Experiential Learning (VESSEL) Damage Control Trainer, one of the products of the project, won the award for Best Game (Business Category) in the 2009 Serious Games Showcase and Challenge and a Training Magazine's 2010 Top 125 Award for Outstanding Initiative in Training. He and his team won the National Training and Simulation Association (NTSA) 2010 Modeling and Simulation Award for Outstanding Achievement in Training for their contributions to the training field.
See project website:
2006-2007: Development lead on the DARPA-sponsored Plan Order Induction by Reasoning from One Trial (POIROT) project, which applied a broad range of machine learning and artificial intelligence techniques to learning procedural knowledge based on a single observation of a human performing a medical evacuation planning task. His role involved helping manage the development activities of twelve subcontractors and an internal team of seven developers working closely with the PI, managing and participating in the design and development of semantic web-based services, and performing knowledge acquisition activities with an Army expert in medical evacuation procedures.

2005-2006: Technical contributor on the DARPA-sponsored Adaptive Dynamic Radio Open-source Intelligent Team (ADROIT) project, in which he developing cognitive control architecture and mechanisms for a reconfigurable network based upon software defined radios.

2005: Contributor to the DARPA-sponsored SPINDLE project (Survival Policy-Influenced Networking: Disruption Tolerance through Learning and Evolution), in which we explored the use of genetic-programming to evolve routing rules for a disruption-tolerant communication network.

2004-2005: Principal investigator on the DARPA-sponsored Gormans Gambit project, which studied the design issues involved in training human soldiers teamwork skills using modern multi-player game technology.

2004: Principal investigator on the ARL-sponsored Advocates and Critics for Tactical Behaviors (ACTB) project, which applied domain-dependent genetic algorithms to evolve the paths and actions of a simulated unmanned ground vehicle.

2001-2003: Contributor to Vishnu, BBN's reconfigurable scheduling software, developed and enhanced over several DOD-sponsored projects to produce a web-based, automated scheduling system whose data formats, scheduling logic, and displays can be reconfigured for different problems and domains without writing any new code. Vishnu Home Page

2003: Contributor to the DARPA-sponsored Ultra*Log project, in which he transitioned developments from the FCS UA Supportability project to the Ultra*Log system.

2003: Key contributor on the Future Combat Systems (FCS) Unit of Action Supportability project, which applied genetic algorithms to the problem of scheduling fuel distribution for moving combat vehicles.

2002: Lead investigator for the DARPA-sponsored Colonies of Neural Networks (CoNN) effort, which applied genetic algorithms, neural networks and attribute grammars for the representation and evolution of complex neural network solutions to a battlefield course-of-action prediction problem.

2000-2001: Technical lead on the DARPA-sponsored Salamander project, which applied evolutionary computation to the problem of optimizing the topology of a computer network in order to maintain quality-of-service.